we’ll take it from here

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mODELLING

RENDERING

animations

about

I am a Mexican industrial designer born in 1992, with a major in Industrial Design and a minor in Marketing. My work sits at the intersection of design, spatial thinking, and visual communication, with 3D design as a core tool throughout my career.

I began working with 3D during my first semesters in school, where I trained in SolidWorks and Rhino, establishing a strong technical foundation early on. Since then, 3D design has remained central to how I think and work across disciplines, with 3ds Max and Maya becoming two of my most frequently used tools in professional environments.

In my first professional role, I developed stage and experiential designs using Maya as my primary modeling tool. Alongside this, I led the creation of printed and digital assets, working extensively with the Adobe Creative Suite to ensure consistency across physical and digital touchpoints.

Afterward, I planned to pursue a master’s degree in Interior Design in Barcelona. When the program was canceled due to the pandemic, I joined an architecture firm as an Architectural Draftsperson, where I deepened my understanding of spatial planning, construction logic, and architectural documentation.

I later relocated to San Diego to work as a 3D Designer at Callaway Golf, where I currently focus on high-quality 3D design and visualization within a global brand environment. My work includes advanced lighting workflows such as lightmapping, as well as the use of simulation software to support animated content, allowing for accurate material behavior, lighting response, and motion-driven storytelling.

Across roles and industries, my approach is grounded in precision, adaptability, and a strong visual sensibility, using 3D as both a design and problem-solving tool.